/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.

Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
the Utilities SDK except in compliance with the License, which is provided at the time of installation
or download, or which otherwise accompanies this software in either electronic or hard copy form.

You may obtain a copy of the License at
https://developer.oculus.com/licenses/oculusmastersdk-1.0/

Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/

using UnityEngine;

/// <summary>
/// Allows you to toggle monoscopic rendering with a gamepad button press.
/// </summary>
public class OVRMonoscopic : MonoBehaviour
{
	/// <summary>
	/// The gamepad button that will toggle monoscopic rendering.
	/// </summary>
	public OVRInput.RawButton	toggleButton = OVRInput.RawButton.B;

	private bool						monoscopic = false;

	/// <summary>
	/// Check input and toggle monoscopic rendering mode if necessary
	/// See the input mapping setup in the Unity Integration guide
	/// </summary>
	void Update()
	{
		// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
		if (OVRInput.GetDown(toggleButton))
		{
			//*************************
			// toggle monoscopic rendering mode
			//*************************
			monoscopic = !monoscopic;
			OVRManager.instance.monoscopic = monoscopic;
		}
	}

}
